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See:
Description
| Interface Summary | |
| StateMachine.Acceptable | Provides the interface for dynmaic state acceptability. |
| StateMachine.ChangeListener | A listener for state change events. |
| StateMachine.Model | Defines the data model required by a StateMachine. |
| Class Summary | |
| AcceptableState | An abstract state to build dynamicily state acceptabile states. |
| DefaultStateMachineModel | A default implementation of a state machine model. |
| DefaultStateMachineModel.Entry | A container for entiries in the state acceptable map. |
| State | Provides the basic interface for states (both accepting, acceptable and final) of a state machine. |
| StateAdapter | A helper state for instances which need to be
StateMachine.Acceptable and/or StateMachine.ChangeListeners. |
| StateMachine | A generalization of a programmable finite-state machine (with a twist). |
| StateMachine.ChangeEvent | An event for state change notifications. |
| Test | ??? |
State machine classes.
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