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See:
Description
Interface Summary | |
StateMachine.Acceptable | Provides the interface for dynmaic state acceptability. |
StateMachine.ChangeListener | A listener for state change events. |
StateMachine.Model | Defines the data model required by a StateMachine . |
Class Summary | |
AcceptableState | An abstract state to build dynamicily state acceptabile states. |
DefaultStateMachineModel | A default implementation of a state machine model. |
DefaultStateMachineModel.Entry | A container for entiries in the state acceptable map. |
State | Provides the basic interface for states (both accepting, acceptable and final) of a state machine. |
StateAdapter | A helper state for instances which need to be
StateMachine.Acceptable and/or StateMachine.ChangeListener s. |
StateMachine | A generalization of a programmable finite-state machine (with a twist). |
StateMachine.ChangeEvent | An event for state change notifications. |
Test | ??? |
State machine classes.
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