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JDK 5 Documentation v1.5.0, Java 2 SDK 英文文档
OceanTheme (Java 2 Platform SE 5.0) - JDK 5 Documentation v1.5.0, Java 2 SDK 英文文档
javax.swing.plaf.metal
Class OceanTheme
java.lang.Object
javax.swing.plaf.metal.MetalTheme
javax.swing.plaf.metal.DefaultMetalTheme
javax.swing.plaf.metal.OceanTheme
public class OceanTheme
- extends DefaultMetalTheme
This class provides an updated look for applications using
MetalLookAndFeel. The designers of the Metal
Look and Feel strive to keep the default look up to date,
possibly through the use of new themes in the future.
Therefore, developers should only use this class directly
when they wish to customize the "Ocean" look, or force
it to be the current theme, regardless of future updates.
- Since:
- 1.5
- See Also:
MetalLookAndFeel.setCurrentTheme(javax.swing.plaf.metal.MetalTheme)
Constructor Summary |
OceanTheme()
Construct an instance of OceanTheme |
Methods inherited from class javax.swing.plaf.metal.MetalTheme |
getAcceleratorForeground, getAcceleratorSelectedForeground, getControl, getControlDarkShadow, getControlDisabled, getControlHighlight, getControlInfo, getControlShadow, getFocusColor, getHighlightedTextColor, getInactiveSystemTextColor, getMenuBackground, getMenuForeground, getMenuSelectedBackground, getMenuSelectedForeground, getPrimaryControl, getPrimaryControlDarkShadow, getPrimaryControlHighlight, getPrimaryControlInfo, getPrimaryControlShadow, getSeparatorBackground, getSeparatorForeground, getSystemTextColor, getTextHighlightColor, getUserTextColor, getWhite, getWindowBackground, getWindowTitleBackground, getWindowTitleForeground, getWindowTitleInactiveBackground, getWindowTitleInactiveForeground |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
OceanTheme
public OceanTheme()
- Construct an instance of
OceanTheme
addCustomEntriesToTable
public void addCustomEntriesToTable(UIDefaults table)
- Add this theme's custom entries to the defaults table.
- Overrides:
addCustomEntriesToTable
in class MetalTheme
- Parameters:
table
- the defaults table, non-null
- Throws:
NullPointerException
- if the parameter is null
getName
public String getName()
- Return the name of this theme, "Ocean".
- Overrides:
getName
in class DefaultMetalTheme
- Returns:
- "Ocean"
getPrimary1
protected ColorUIResource getPrimary1()
- Return the color that the Metal Look and Feel should use
as "Primary 1". The Look and Feel will use this color
in painting as it sees fit.
- Overrides:
getPrimary1
in class DefaultMetalTheme
- Returns:
- the "Primary 1" color.
getPrimary2
protected ColorUIResource getPrimary2()
- Return the color that the Metal Look and Feel should use
as "Primary 2". The Look and Feel will use this color
in painting as it sees fit.
- Overrides:
getPrimary2
in class DefaultMetalTheme
- Returns:
- the "Primary 2" color.
getPrimary3
protected ColorUIResource getPrimary3()
- Return the color that the Metal Look and Feel should use
as "Primary 3". The Look and Feel will use this color
in painting as it sees fit.
- Overrides:
getPrimary3
in class DefaultMetalTheme
- Returns:
- the "Primary 3" color.
getSecondary1
protected ColorUIResource getSecondary1()
- Return the color that the Metal Look and Feel should use
as "Secondary 1". The Look and Feel will use this color
in painting as it sees fit.
- Overrides:
getSecondary1
in class DefaultMetalTheme
- Returns:
- the "Secondary 1" color.
getSecondary2
protected ColorUIResource getSecondary2()
- Return the color that the Metal Look and Feel should use
as "Secondary 2". The Look and Feel will use this color
in painting as it sees fit.
- Overrides:
getSecondary2
in class DefaultMetalTheme
- Returns:
- the "Secondary 2" color.
getSecondary3
protected ColorUIResource getSecondary3()
- Return the color that the Metal Look and Feel should use
as "Secondary 3". The Look and Feel will use this color
in painting as it sees fit.
- Overrides:
getSecondary3
in class DefaultMetalTheme
- Returns:
- the "Secondary 3" color.
getBlack
protected ColorUIResource getBlack()
- Return the color that the Metal Look and Feel should use
as "Black". The Look and Feel will use this color
in painting as it sees fit. This color does not necessarily
synch up with the typical concept of black, nor is
it necessarily used for all black items.
- Overrides:
getBlack
in class MetalTheme
- Returns:
- the "Black" color.
getDesktopColor
public ColorUIResource getDesktopColor()
- Return the color that the Metal Look and Feel should use
for the desktop background. The Look and Feel will use this color
in painting as it sees fit.
- Overrides:
getDesktopColor
in class MetalTheme
- Returns:
- the "Desktop" color.
getInactiveControlTextColor
public ColorUIResource getInactiveControlTextColor()
- Return the color that the Metal Look and Feel should use as the default
color for inactive controls. The Look and Feel will use this color
in painting as it sees fit.
- Overrides:
getInactiveControlTextColor
in class MetalTheme
- Returns:
- the "Inactive Control Text" color.
getControlTextColor
public ColorUIResource getControlTextColor()
- Return the color that the Metal Look and Feel should use as the default
color for controls. The Look and Feel will use this color
in painting as it sees fit.
- Overrides:
getControlTextColor
in class MetalTheme
- Returns:
- the "Control Text" color.
getMenuDisabledForeground
public ColorUIResource getMenuDisabledForeground()
- Return the color that the Metal Look and Feel should use as the
foreground color for disabled menu items. The Look and Feel will use
this color in painting as it sees fit.
- Overrides:
getMenuDisabledForeground
in class MetalTheme
- Returns:
- the "Menu Disabled Foreground" color.
Submit a bug or feature
For further API reference and developer documentation, see Java 2 SDK SE Developer Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples. Copyright 2004 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. Also see the documentation redistribution policy.