org.openide.nodes
.
In particular, the class
Node
is the logical starting point.
The Nodes API controls the usage and creation of nodes, which are a variant of JavaBeans that may have adjustable property sets; provide cookies and actions; be visually displayed in the Explorer with full hierarchy support; and other features.
Nodes themselves ought not be used to hold actual data; that should be stored in a data object, or in some other appropriate storage mechanism. Rather, they provide a presentation device for existing data.
The Explorer interactions with nodes include actions that the node provides (generally available in a right-click context menu); cookie-based action enabling (so that the node selection affects the availability of system actions, like Compile); cut, copy, and paste support, as well as reordering of children, deletion, and creation of new children; displayable names and icons, which may be sensitive to the state of the node; and so on.
Importantly, nodes are not dead data - they are live components of the IDE. So, actions taken in one part of the system will frequently cause open Explorer views to refresh to display the new node structure (for example, after pasting a component onto a form); and conversely, actions that seem natural to do in the Explorer will usually be accessible there through its interface and update the rest of the system accordingly (for example, deleting a toolbar button in the Environment subtree has immediate effect). These capabilities owe to the rich event notification supported by the Nodes API.
A more complex example is a Java class representing a form - this node actually has one child subtree representing the Java source hierarchy (classes, methods, and fields); and one subtree representing the AWT/Swing component hierarchy (frames, panels, buttons, etc.). Each type of subnode has its own behavior - for example, the component nodes can display Layout and Events property sheets, and if containers, can permit pasting in of components onto the form.
Node
abstract class. However, in practice it is most common to actually
subclass a convenient base class,
AbstractNode
,
or one of its subclasses. Your node class needs to specify a list of
child nodes in the constructor (the contents of which may be changed
later, but not the identity of the Children
object
itself); for the case of a leaf node, just pass in
Children.LEAF
.
As this class is not abstract, there are no strict requirements on what needs to be overridden. However, the following general methods you are likely to want to override:
AbstractNode.canCopy()
and related methods (for cutting, renaming, and destroying) are all
true by default, so that the node may be moved around somewhat
arbitrarily (though to paste requires the permission of the new
parent, of course). If it is inappropriate for your node to be
relocated as data in this way, you should turn these abilities
off. See the section on edit operations for
details.
You may set these explicitly with
Node.setName(...)
and
Node.setDisplayName(...)
,
or you may want to take advantage of AbstractNode
's
ability to have the display name be calculated implicitly from the
system name by means of a
format string.
There is also a
short description
which is intended for things such as tool tips on the node.
AbstractNode.setIconBaseWithExtension(...)
to set the base name for the icon image resources.
Node.getPropertySets()
;
but sheets are convenient to handle, and they may be used from an
AbstractNode
, for example by overriding
AbstractNode.createSheet()
to provide the basic list of property sets desired for the
node. (You should get the sheet set you need from it, checking
whether it really exists yet, add properties to the sheet set, and
then replace it into the sheet to be sure your changes take
effect.)
Each property has a few interesting aspects to it:
FeatureDescriptor.getName()
.
It may also have a display name, similarly.
Node.Property.canRead()
and
Node.Property.canWrite()
.
Node.Property.getValueType()
.
There may also be a
default value.
Node.Property
which provide useful refinements:
PropertySupport.Name
creates a property specifically binding the node's name (system name,
not display name; if you are using AbstractNode
, handling
the system name only should suffice). This support ought to be used by
any node for which it makes sense for the user to modify the name in
the property sheet. If modifying the name should be permitted but
would need to trigger other changes, the support probably would not be
helpful (or it could be subclassed).
IndexedPropertySupport
helps create indexed properties.
PropertySupport.ReadOnly
and similar classes restrict the directionality of the property.
PropertySupport.Reflection
helps create a property based on JavaBean introspection.
Naturally, common node implementation classes such as
DataNode
may automatically create a sheet with some useful properties on it;
then this sheet should generally be appended to by overriding
AbstractNode.createSheet()
and calling the superclass method first.
For complex nodes, such as a system option controlling the
appearance of an entire editor, it may be cumbersome for the user to
edit individual properties, especially without getting a holistic
preview. If this is the case, a customizing GUI component may be
returned from
Node.getCustomizer()
,
and
Node.hasCustomizer()
turned on. The exact way in which the customizer will be displayed is
determined by the IDE, but typically it will be popped up in a dialog
or non-modal window; it should be tied to the node's properties
however appropriate.
If a full customizer is not required, individual properties may
still have a custom editing style associated with them;
Node.Property.getPropertyEditor()
is used to look for a property editor, defaulting to the standard
JavaBeans property editor for the appropriate type.
Note that the Nodes API, unlike JavaBeans, permits a specific
instance of
PropertyEditor
to be associated with the node, not just its class - so if you override
getPropertyEditor()
, it is possible to select an editor
based on the current state of the node (for example, a table may have
a completely different editor when it is bound to a SQL rowset), or to
keep an initialized editor associated with a node that may have some
UI state not kept in the node itself.
Node.EMPTY
.
To create a hierarchy node that will act as a parent for other nodes,
you must consider both what type of children it will have, and how
those children should be managed.
The basic data structure for managing a child list is
Children
,
which is not likely to be subclasses directly but rather used in the
form of one of the support classes available for it. Note that the
node must keep the same children object throughout its lifetime, and
the children object is responsible for managing the addition, removal,
and structure of children under it.
A simple child list may be created with
Children.Array
.
You need only create it with the default constructor, and add child
nodes to it (at any time, or remove them later for that matter) using
Children.add(...)
.
If it is desirable that the children be sorted when displayed, you can use e.g.
Children.SortedArray
to do this. In this case, the comparator (i.e. sort criteria) can be
changed at any time.
If the children need to be accessed based on keys, as in a
hashtable, this is possible with
Children.Map
(and also
Children.SortedMap
).
Along similar lines,
Children.Keys
permits clustering of the children by key, where several children may
be associated with one key. This class may be especially useful when
mirroring an external hierarchical system into a node hierarchy, such
as Java class hierarchies, which need the children to be partitioned
in a certain way (e.g. methods vs. fields).
This document will not go into the details of subclassing children
lists, since doing so is not likely to be required very
frequently - the provided support classes should handle the common
cases. If it is necessary to subclass, the documentation for
Children
should suffice.
Children.SortedArray
guarantees that your children will be properly sorted without any work
beyond providing the comparator. However, for an unsorted child list
it may be useful to provide support for directed reordering of the
children.
Generally you will want to make the children rearrangeable by
the user, as well as by external code. To do so, you should implement the
Index
cookie on your node, which exists to handle this case. This cookie provides ways
for the user to move particular children around, or to undertake a
complete rearrangement using a
dialog box.
There is a generic
support class
which implements the raw requirements of the cookie, but this is
usually used in a more friendly form by using a special children
implementation such as
Index.ArrayChildren
.
This implementation stores a list of children and makes it
straightforward for the user to manipulate the order in several ways.
(If your node is actually a
DataNode
representing a data object, there are already some conventions for
attaching actions and cookies to the node, which prepopulate certain
entries based on the data loader and/or data object. The Datasystems
API describes these defaults.)
Attaching cookies to a node, so that it will be considered to
implement certain behaviors, is quite straightforward. The basic
interface for retrieving a cookie is
Node.getCookie(...)
.
However, this is abstract in Node
, and also
Node
itself does not set any policy for settings up the
cookies for a node or changing them.
Rather, if you are subclassing AbstractNode
, you may
use
AbstractNode.setCookieSet(...)
to specify a set of cookies to be returned by the node (and you should
merge your cookies with those provided by the superclass, as a
rule). The
CookieSet
is a simple container for cookies looked up by their representation
class. The AbstractNode
will then use this as an index
for implementing getCookie(...)
.
To attach actions to a node, which are listed by
Node.getActions()
(and sometimes a primary and obvious action in
Node.getDefaultAction()
),
you should merge the superclass' actions into your own (if desired),
and override e.g.
AbstractNode.createActions()
,
which is called to set up the actions list when
getActions()
is first called.
These actions may be used by various UI components to clearly
associate commands with the node, e.g. by providing them in a pop-up
menu.
Node.getDefaultAction()
and
Node.getContextActions()
provide more refined variants of the actions list which may be
appropriate for different presentations. Nodes with unusual needs for
action presentation can override
Node.getContextMenu()
to define a particular UI for this presentation.
Currently, system gives you ability to automatically install a node of your choice into (currently three) common places in the IDE:
Runtime nodes are installed in the Explorer's
Runtime hierarchy. This may be used for modules which need to
provide user-level access to some transient aspect of the module's
operation not otherwise apparent. For example, an HTTP filesystem
might want to provide a node under the Runtime displaying
information about its cache, and permitting operations such as
clearing the cache.
Nodes of such type should be placed in the UI/Runtime/ folder
using *.instance syntax,
simply specifying class of the node in question.
Root nodes are installed as roots for a whole new
hierarchy. These roots may be displayed as switchable tab panes in the
Explorer, to visually represent each root in parallel. Please do not
create a new root without a compelling UI justification.
Nodes of type Root should be
placed in the Windows/Components/ folder using *.settings syntax,
defining org.openide.explorer.ExplorerPanel type of component. Use ability of
*.settings file to specify creator method to asociate explorer panel
with your root node. Consult Winsys API,
xml layers section for details.
Session nodes, appropriate to items which are neither transient nor
project-oriented, are installed in the Tools/Options area, highest level.
Nodes of type Session should be
placed in the UI/Services/ folder, again using
*.instance syntax.
The basic definition of how settings in layers work is given in the Services API.
Node.getHandle()
,
and to restore the node call
Node.Handle.getNode()
.
Creation of a usable handle is implemented in
AbstractNode
, and you should not need to override
it. However, note that a handle consists of a handle for the root node
of the target node's hierarchy together with a path (by system name)
down to the target node; so if you are creating a root node, and want
it or its children to be serializable, then you should create a
specific implementation of Node.Handle
capable of
reconstructing your root from scratch, and return it from
Node.getHandle()
.
The methods in NodeOp
such as
NodeOp.findPath(...)
may also be used for general-purpose navigation along the hierarchy,
should this be necessary.
Since most of this behavior is automatic and driven by the
JavaBeans API, you need do little to use it: just create a node using
new BeanNode(...)
.
Do not confuse such a bean node, which may be any sort of node that just happens to use the JavaBeans API to implement its behavior, with the specific kind of node created to represent a data object whose file is found to be a JavaBean (serialized, or as a class) - this latter type of node behaves in most respects like any other data node, and just adds a couple of features like a Customize action.
new FilterNode(...)
to create such a proxy.
Or, you may use
AbstractNode.cloneNode()
to create the filter if the node does not intrinsically support
Cloneable
,
or to really clone it if it does. Note that a properly-designed node
does not actually store real data, but just provides an interface to
that data; and so it is reasonable to implement Cloneable
to provide a new node attached to the same data, if that behavior is
desired. Some nodes, such as DataNode
s, do not do this,
as such behavior would be contrary to the UI goal of having a data
node live in one place in the Repository according to the position of
the data object and primary file object.
Node.addNodeListener(...)
.
This will report the changes mentioned directly in
NodeListener
, as well as several varieties of standard
property changes (since NodeListener
extends
PropertyChangeListener
): node name, parent, cookies,
property sets (i.e. the available properties, not their
values), and icons.
Node.addPropertyChangeListener(...)
.
This will report only changes relating to the exposed Bean-like
properties of the node, not intrinsic properties like the
parent.
There are some simple node-level operations which do not need to
use data transfer.
AbstractNode.setName(...)
and
Node.destroy()
may simply be overridden to handle customized renames and
deletes. (Or, you could attach a NodeListener
to take
action after the fact, if that suffices.)
Supporting creation of fresh children is possible by overriding
Node.getNewTypes()
to provide a list of new types of data which can be created under your
node. Each of these should implement
NewType.create()
to actually create a new child. Make sure that you include
NewAction
in your
list of actions.
Certain standard subclasses of AbstractNode
(such as the
DataNode
commonly used to represent data objects) already have special
implementations of data transfer appropriate to your task (such as
actually moving a file object to a new folder), which may eliminate the need to deal
with it directly.
This flow assumes a copy-and-paste operation. Cut-and-paste is
rather similar (the source node would be destroyed rather than cloned,
typically). Also, use of AbstractNode
s is assumed;
otherwise the nodes involved would have to implement more.
The scenario is that Node B permits other nodes to be pasted into it, creating shortcuts; the user wants to create a shortcut to some arbitrary Node A.
Node.canCopy()
(turned on in AbstractNode
).
Note that
ExplorerUtils
provides the regular implementation of CopyAction
for any
TopComponent
.
AbstractNode.clipboardCopy()
is called. It creates a transferable supporting only one flavor, which is invisible
to the APIs. The creation of this transferable is done by a special utility method which
hides the data flavor and transferables contents:
NodeTransfer.transferable(...)
.
The copy action
sets
that transferable to the clipboard.
AbstractNode.getPasteTypes(...)
,
which in turns calls
AbstractNode.createPasteTypes(...)
to do the work.
Now, AbstractNode
's implementation of
createPasteTypes(...)
only allows one data flavor to be
accepted by the node (so-called "intelligent pastes"); this flavor is
hidden from the APIs but can be tested for in a transferable using
NodeTransfer.findPaste(Transferable)
.
This is not the flavor that was provided by the copy, so no paste type
is created in the super method. However, Node B
in this example was specifically expecting to get copied nodes pasted
into it, so it overrode createPasteTypes(...)
like this:
public class Shortcuts extends AbstractNode { public Shortcuts () { super (new Index.ArrayChildren ()); setName ("Shortcuts"); getCookieSet ().add (ch); } protected SystemAction[] createActions () { return new SystemAction[] { SystemAction.get (ReorderAction.class), null, SystemAction.get (PasteAction.class) }; } protected void createPasteTypes(Transferable t, List ls) { final Node[] ns = NodeTransfer.nodes (t, NodeTransfer.COPY); if (ns != null) { ls.add (new PasteType () { public Transferable paste () throws IOException { Node[] nue = new Node[ns.length]; for (int i = 0; i < nue.length; i++) nue[i] = ns[i].cloneNode (); getChildren ().add (nue); return null; } }); } // Also try superclass, but give it lower priority: super.createPasteTypes(t, ls); } }Nothing is actually pasted yet. However, one paste type, that provided by Node B, has been added to the set of paste types. So, the Paste action sees that there is an option to paste, and provides a context menu item (by default labelled "Paste"), enables the toolbar button, etc.
paste()
method is actually called, making an alias of
Node A and inserting it as one of B's children. The method returns
null
, so the clipboard is left alone.
public Transferable clipboardCopy () throws IOException { Transferable deflt = super.clipboardCopy (); ExTransferable added = ExTransferable.create (deflt); added.put (new ExTransferable.Single (DataFlavor.stringFlavor) { protected Object getData () { return getDisplayName (); } }); return added; }
If the node winds up having multiple paste types available at once, the IDE may display all of them, say in a submenu. They will be displayed in the same order as they were added.
AbstractNode
by default just looks for the secret data
flavor represented by
NodeTransfer.createPaste(Paste)
and
NodeTransfer.findPaste(Transferable)
,
any part of the
system that wants to be able to paste to nodes can do so without
rewriting the node - provided it knows exactly what to do with the
target node, of course! For example, the following copy implementation
sets the display name of the target node to be the same as that of
the current node:
public Transferable clipboardCopy () throws IOException { Transferable default = super.clipboardCopy (); ExTransferable added = ExTransferable.create (default); added.put (NodeTransfer.createPaste (new NodeTransfer.Paste () { public PasteType[] types (final Node target) { return new PasteType[] { new PasteType () { public Transferable paste () throws IOException { target.setDisplayName (getDisplayName ()); // Clear the clipboard: return ExTransferable.EMPTY; } } }; } })); return added; }Of course, it would be possible to directly insert a transferable such as the one created here into the system clipboard, without needing to have
CopyAction
be
invoked on a node, if that were the desired behavior. Then the
transferable derived from NodeTransfer.createPaste
could be added directly to the system clipboard (use lookup on Clipboard
),
or added as an alternate flavor to any transferable already there.
NodeTransfer.node(...)
,
NodeTransfer.nodes(...)
,
or
NodeTransfer.cookie(...)
;
then no special
cooperation is required from the node (provided it is an
AbstractNode
or similarly implements
clipboardCopy()
and clipboardCut()
).
ClassElement
(from java-src-model.jar)
as a cookie by way of inserting a new method with that name. Such a
convertor should work with any editor, as well as with any implementation
of the source hierarchy that provides the correct cookies. Care should be
take, however, not to override existing flavors in the
clipboard that might be more critical to users. E.g., do not add a
DataFlavor.stringFlavor
transferable if one already exists,
or some important piece of functionality may be lost. In the case of intelligent
node pastes, you could actually merge your own intelligent node paste into
an existing one (several levels of inner classes would be required!).