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RMI applications are often comprised of two separate programs: a server and a client. A typical server application creates a number of remote objects, makes references to those remote objects accessible, and waits for clients to invoke methods on those remote objects. A typical client applications gets a remote reference to one or more remote objects in the server and then invokes methods on them. RMI provides the mecahnism by which the server and the client communicate and pass information back and forth. Such an applications is sometimes referred to as a distributed object application.Distributed object applications need to:
The illustration below depicts an RMI distributed application that uses the registry to obtain references to a remote object. The server calls the registry to associate a name with a remote object. The client looks up the remote object by its name in the server's registry and then invokes a method on it. The illustration also shows that the RMI system uses an existing web server to load Java class bytecodes, from server to client and from client to server, for objects when needed. RMI can load class bytecodes using any URL protocol (e.g., HTTP, FTP, file, etc.) that is supported by the Java system.