 Java AWT: Delegation Event Model
 Java AWT: Delegation Event Model
Last updated: February 3, 1997
 
Purpose
This document explains the rationale behind introducing a new event model into the AWT and describes specifically how the new model maps to the AWT API. This new model has also been adopted by the JavaBeans architecture for general event processing and is described at a high level in the JavaBeans Specification document.
The 1.0 Event Model
The model for event processing in version 1.0 of the AWT is based on inheritance. In order for a program to catch and process GUI events, it must subclass GUI components and override either action() or handleEvent() methods. Returning "true" from one of these methods consumes the event so it is not processed further; otherwise the event is propagated sequentially up the GUI hierarchy until either it is consumed or the root of the hierarchy is reached. The result of this model is that programs have essentially two choices for structuring their event-handling code:
Issues with the 1.0 Event Model
While the above model works fine for small applets with simple interfaces, it does not scale well for larger java programs for the following reasons:
Note: These goals are described from the particular perspective of the AWT. Since this model has also been designed to accommodate the JavaBeans architecture, the design goals from the JavaBeans perspective are described in the "Events" section of the JavaBeans Specification and may vary slightly from these goals.
 
Delegation Model Overview
Event types are encapsulated in a class hierarchy rooted at java.util.EventObject. An event is propagated from a "Source" object to a "Listener" object by invoking a method on the listener and passing in the instance of the event subclass which defines the event type generated.
A Listener is an object that implements a specific EventListener interface extended from the generic java.util.EventListener. An EventListener interface defines one or more methods which are to be invoked by the event source in response to each specific event type handled by the interface.
An Event Source is an object which originates or "fires" events. The source defines the set of events it emits by providing a set of set<EventType>Listener (for single-cast) and/or add<EventType>Listener (for mult-cast) methods which are used to register specific listeners for those events.
In an AWT program, the event source is typically a GUI component and the listener is commonly an "adapter" object which implements the appropriate listener (or set of listeners) in order for an application to control the flow/handling of events. The listener object could also be another AWT component which implements one or more listener interfaces for the purpose of hooking GUI objects up to each other.
Since a single event class may be used to represent more than one event type (i.e. MouseEvent represents mouse up, mouse down, mouse drag, mouse move, etc), some event classes may also contain an "id" (unique within that class) which maps to its specific event types.
The event classes contain no public fields; the data in the event is completely encapsulated by proper get<Attr>()/set<Attr>() methods (where set<Attr>() only exists for attributes on an event that could be modified by a listener).
Although these are the concrete set defined by the AWT, programs are free to define their own event types by subclassing either java.util.EventObject or one of the AWT event classes. Programs should choose event ID values which are greater than the constant:
        java.awt.AWTEvent.RESERVED_ID_MAX
A low-level event is one which represents a low-level input or window-system occurrence on a visual component on the screen. The low-level event classes defined by the AWT are as follows:
	java.util.EventObject
		java.awt.AWTEvent 		    java.awt.event.ComponentEvent (component resized, moved, etc.)
			java.awt.event.FocusEvent (component got focus, lost focus)
			java.awt.event.InputEvent
			    java.awt.event.KeyEvent (component got key-press, key-release, etc.)
			    java.awt.event.MouseEvent (component got mouse-down, mouse-move, etc.)
			java.awt.event.ContainerEvent
			java.awt.event.WindowEvent
Semantic events are defined at a higher-level to encapsulate the semantics of a user interface component's model. The semantic event classes defined by the AWT are as follows:
	java.util.EventObject
	    java.awt.AWTEvent
		java.awt.event.ActionEvent ("do a command")
		java.awt.event.AdjustmentEvent ("value was adjusted")
		java.awt.event.ItemEvent ("item state has changed")
		java.awt.event.TextEvent ("the value of the text object changed")
Note that these semantic events are not tied to specific screen-based component classes, but may apply across a set of components which implement a similar semantic model. For example, a Button object will fire an "action" event when it is pressed, a List object will fire an "action" event when an item is double-clicked, a MenuItem will fire an "action" event when it was selected from a menu, and a non-visual Timer object might fire an "action" when its timer goes off (the latter is a hypothetical case).
The API attempts to define a balance between providing a reasonable granularity of Listener interface types and not providing a separate interface for every single event type.
The low-level listener interfaces defined by the AWT are as follows:
	java.util.EventListener
	    java.awt.event.ComponentListener 
	    java.awt.event.ContainerListener 
	    java.awt.event.FocusListener 
	    java.awt.event.KeyListener 
	    java.awt.event.MouseListener 
	    java.awt.event.MouseMotionListener 
	    java.awt.event.WindowListener
The semantic listener interfaces defined by the AWT are as follows:
	java.util.EventListener
	    java.awt.event.ActionListener 
	    java.awt.event.AdjustmentListener 
	    java.awt.event.ItemListener 
	    java.awt.event.TextListener 
All AWT event sources support a multicast model for listeners. This means that multiple listeners can be added and removed from a single source. The API makes no guarantees about the order in which the events are delivered to a set of registered listeners for a given event on a given source. Additionally, any event which allows its properties to be modified (via setXXX() methods) will be explicitly copied such that each listener receives a replica of the original event. If the order in which events are delivered to listeners is a factor for your program, you should chain the listeners off a single listener which is registered on the source (the fact that the event data is encapsulated in a single object makes propagating the event extremely simple).
Event delivery is synchronous (as with 1.0's handleEvent()), however programs should not make the assumption that the delivery of an event to a set of listeners will occur on the same thread.
Once again, a distinction is drawn between low-level and semantic events. For low-level events, the source will be one of the visual component classes (Button, Scrollbar, etc) since the event is tightly bound to the actual component on the screen. The low-level listeners are defined on the following components:
	addComponentListener(ComponentListener l)
	addFocusListener(FocusListener l)
	addKeyListener(KeyListener l)
	addMouseListener(MouseListener l)
	addMouseMotionListener(MouseMotionListener l)
	addContainerListener(ContainerListener l)
	addWindowListener(WindowListener l)
	addWindowListener(WindowListener l)
For semantic events, the source is typically a higher-level interface representing the semantic model (and this higher-level interface is commonly `implemented' by components using the model). Following are the semantic listeners defined for AWT components:
	addActionListener(ActionListener l)
	addItemListener(ItemListener l)
	addItemListener(ItemListener l)
	addItemListener(ItemListener l)
	addActionListener(ActionListener l)
	addItemListener(ItemListener l)
	addActionListener(ActionListener l)
	addAdjustmentListener(AdjustmentListener l)
	addTextListener(TextListener l)
	addActionListener(ActionListener l)
	addTextListener(TextListener l)
The Adapter classes provided by AWT are as follows:
	java.awt.event.ComponentAdapter
	java.awt.event.ContainerAdapter
	java.awt.event.FocusAdapter
	java.awt.event.KeyAdapter
	java.awt.event.MouseAdapter
	java.awt.event.MouseMotionAdapter
	java.awt.event.WindowAdapter
Note: There are no default Adapters provided for the semantic listeners, since each of those only contain a single method and an adapter would provide no real value.
All platforms should see some performance improvement from reduced event traffic, but the Solaris implementation should gain exceptional improvement since it's a network-based window system.
 
Code Example
Following is some sample code that uses the new model:
	
import java.awt.*;
import java.awt.event.*;
public class App {
    public void search() { 
        /* do search operation ...*/ 
        System.out.println("Searching...");
    }
    public void sort() { 
        /* do sort operation ...*/ 
        System.out.println("Sorting....");
    }
    static public void main(String args[]) {
       App app = new App();
       GUI gui = new GUI(app);
    }
}
class Command implements ActionListener  {
    static final int SEARCH = 0;
    static final int SORT = 1;
    int id;
    App app;
    public Command(int id, App app) {
        this.id = id;
        this.app = app;
    }
    public void actionPerformed(ActionEvent e) {
        switch(id) {
          case SEARCH: 
            app.search();
            break;
          case SORT:
            app.sort();
            break;
        }
    }
}
class GUI {
    public GUI(App app) {
        Frame f = new Frame();
        f.setLayout(new FlowLayout());          
        Command searchCmd = new Command(Command.SEARCH, app);
        Command sortCmd = new Command(Command.SORT, app);
        Button b;
        f.add(b = new Button("Search"));
        b.addActionListener(searchCmd);
        f.add(b = new Button("Sort"));
        b.addActionListener(sortCmd);
        List l;
        f.add(l = new List());
        l.add("Alphabetical");
        l.add("Chronological");
        l.addActionListener(sortCmd);
        f.pack();
        f.show();
    }
}
Note in particular the following differences between this example and how this would have been implemented in the old model:
In order to make this as flexible as possible, this event processing capability is provided in two levels. The first is a single method on all components:
     protected void processEvent(AWTEvent)
The second option for processing events is provided at the event class level; there is a separate method for each class of event handled by that component:
     protected void processEventClass(EventClass)
         protected void processActionEvent(ActionEvent e)
     protected void processItemEvent(ItemEvent e)
     protected final void enableEvents(long eventsToEnable)
     
    public class TextCanvas extends Canvas {
	  boolean haveFocus = false;
	  public TextCanvas() {
	      enableEvents(AWTEvent.FOCUS_EVENT_MASK); // ensure we get focus events
	      ...
	  }
	  protected void processFocusEvent(FocusEvent e) {
	      switch(e.getID()) {
	        case FocusEvent.FOCUS_GAINED:
	          haveFocus = true;
	          break;
	        case FocusEvent.FOCUS_LOST:
	          haveFocus = false;
	      }
	      repaint(); // need to repaint with focus feedback on or off...
	      super.processFocusEvent(e); // let superclass dispatch to listeners
	  }
	  public void paint(Graphics g) {
	      if (haveFocus) {
	          // render focus feedback...
	      }
	  }
	  ...rest of TextCanvas class...
    }
An alternative to using the above approach would be to simply have your component subclass implement the particular listener interface for the events it wishes to receive and then register itself as a listener. For example, the above code example would be rewritten to:
     
    public class TextCanvas extends Canvas implements FocusListener {
	  boolean haveFocus = false;
	  public TextCanvas() {
	      addFocusListener(this); // ensure we get focus events
	  }
	  public void focusGained(FocusEvent e) {
	       haveFocus = true;
	       repaint();
          }								
	  public void focusLost(FocusEvent e) {
	       haveFocus = false;	      
	       repaint(); 
	  }	      
	  public void paint(Graphics g) {
	      if (haveFocus) {
	          // render focus feedback...
	      }
	  }
	  ...rest of TextCanvas class...
    }
We have explicitly enabled this capability for input events only by providing two methods on java.awt.event.InputEvent:
     public void consume()
     public boolean isConsumed()
     java.awt.EventQueue
     public synchronized void postEvent(AWTEvent e)
     public synchronized AWTEvent getNextEvent()
     public synchronized AWTEvent peekEvent()
     public synchronized AWTEvent peekEvent(int eventID)
In the default JDK implementation, all events generated on components are first posted to a special "system" EventQueue instance before being dispatched to their target component.
The Toolkit class provides a method to access the handle of the system EventQueue instance:
     public final EventQueue getSystemEventQueue()
It would obviously be a security problem to allow untrusted applets to freely manipulate the system event queue, therefore the getSystemEventQueue() method is protected by a SecurityManager check which disallows applets direct access to the system queue. We realize that applets would also like access to an event queue which is scoped to their own containment hierarchies and we are working on an architecture to allow that for a follow-on release.
The way this works is that the AWT will recognize a component as being either a 1.0-event-model "target" OR a 1.1-event-model "source", but not both. A component is recognized to be a 1.1-event-model "source" by meeting one of the following conditions:
Note that this is an "all or nothing" distinction and that once the AWT determines a component is a particular event model type, ALL events on that component will be processed in that context. For example, if a TextField object has only a FocusListener registered, then only focus events will be dispatched to the textfield in the 1.1 mechanism and the old 1.0 handleEvent method will NEVER be called (not even for other event types!). So while it is possible to combine components which use the different models, it is not possible to get a single component to mix both models.
One key difference between the two models is that the old model would automatically propagate events up the containment hierarchy, while the new model does NOT propagate events in this way. The way this works for compatibility is that if an event originates on a component which is a 1.0-event-model "target", then it WILL be propagated up the hierarchy in the 1.0 fashion, regardless of the event model type of its ancestor containers. If an event originates on a 1.1-event-model "source", then that event will NOT propagate up the hierarchy, regardless of the event model type of its ancestor containers.