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How to Write a Mouse Listener - Java Tutorial 5.0 英文版

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Trail: Creating a GUI with JFC/Swing
Lesson: Writing Event Listeners

How to Write a Mouse Listener

Mouse events tell you when the user uses the mouse (or similar input device) to interact with a component. Mouse events occur when the cursor enters or exits a component's onscreen area and when the user presses or releases one of the the mouse buttons.

Tracking the cursor's motion involves significantly more system overhead than tracking other mouse events, so mouse-motion events are separated into a separate listener type (see How to Write a Mouse Motion Listener).

To track mouse wheel events, you can register a mouse-wheel listener. See How to Write a Mouse Wheel Listener for more information.

If your program needs to detect both mouse events and mouse-motion events, you can use Swing's convenient MouseInputAdapter class, which implements both MouseListener and MouseMotionListener. It does not implement the MouseWheelListener interface. [Footnote: MouseInputAdapter doesn't directly implement MouseListener and MouseMotionListener. Instead, it implements MouseInputListener, a convenience interface that implements MouseListener and MouseMotionListener.]

The following example shows a mouse listener. At the top of the window is a blank area (implemented, strangely enough, by a class named BlankArea). The mouse listener listens for events both on the BlankArea and on its container, an instance of MouseEventDemo. Each time a mouse event occurs, a descriptive message is displayed under the blank area. By moving the cursor on top of the blank area and occasionally pressing mouse buttons, you can fire mouse events.

[PENDING: Updated screenshot with sample output forthcoming.]


Try this: 
  1. Run MouseEventDemo using JavaTM Web Start. Or, to compile and run the example yourself, consult the example index.
  2. Move the cursor into the yellow rectangle at the top of the window.
    You'll see one or more mouse-entered events.
  3. Press and hold the mouse button.
    You'll see a mouse-pressed event. You might see some extra mouse events, such as mouse-exited and then mouse-entered.
  4. Release the mouse button.
    You'll see a mouse-released event. If you didn't move the mouse, a mouse-clicked event will follow.
  5. Press and hold the mouse button, and then drag the mouse so that the cursor ends up outside the window. Release the mouse button.
    You'll see a mouse-pressed event, followed by a mouse-exited event, followed by a mouse-released event. You are not notified of the cursor's motion. To get mouse-motion events, you need to implement a mouse-motion listener.

You can find the demo's code in MouseEventDemo.java (in a .java source file) and BlankArea.java (in a .java source file). Here is the demo's mouse event handling code:
public class MouseEventDemo ... implements MouseListener {
	//where initialization occurs:
        //Register for mouse events on blankArea and the panel.
        blankArea.addMouseListener(this);
        addMouseListener(this);
    ...

    public void mousePressed(MouseEvent e) {
       saySomething("Mouse pressed; # of clicks: "
                    + e.getClickCount(), e);
    }

    public void mouseReleased(MouseEvent e) {
       saySomething("Mouse released; # of clicks: "
                    + e.getClickCount(), e);
    }

    public void mouseEntered(MouseEvent e) {
       saySomething("Mouse entered", e);
    }

    public void mouseExited(MouseEvent e) {
       saySomething("Mouse exited", e);
    }

    public void mouseClicked(MouseEvent e) {
       saySomething("Mouse clicked (# of clicks: "
                    + e.getClickCount() + ")", e);
    }

    void saySomething(String eventDescription, MouseEvent e) {
        textArea.append(eventDescription + " detected on "
                        + e.getComponent().getClass().getName()
                        + "." + newline);
    }
}

The Mouse Listener API

The MouseListener Interface

The corresponding adapter class is MouseAdapter (in the API reference documentation). You can also use the Swing adapter class, MouseInputAdapter (in the API reference documentation), which has all the methods available from MouseListener and MouseMotionListener.
Method Purpose
mouseClicked(MouseEvent) Called just after the user clicks the listened-to component.
mouseEntered(MouseEvent) Called just after the cursor enters the bounds of the listened-to component.
mouseExited(MouseEvent) Called just after the cursor exits the bounds of the listened-to component.
mousePressed(MouseEvent) Called just after the user presses a mouse button while the cursor is over the listened-to component.
mouseReleased(MouseEvent) Called just after the user releases a mouse button after a mouse press over the listened-to component.

The MouseEvent Class

Method Purpose
int getClickCount() Return the number of quick, consecutive clicks the user has made (including this event). For example, returns 2 for a double click.
int getX()
int getY()
Point getPoint()
Return the (x,y) position at which the event occurred, relative to the component that fired the event.
int getButton() Return which mouse button, if any, has changed state. One of the following constants is returned: NOBUTTON, BUTTON1, BUTTON2, or BUTTON3. Introduced in release 1.4.
boolean isPopupTrigger() Return true if the mouse event should cause a popup menu to appear. Because popup triggers are platform dependent, if your program uses popup menus, you should call isPopupTrigger for all mouse-pressed and mouse-released events fired by components over which the popup can appear. See Bringing Up a Popup Menu for more information about popup menus.
String getMouseModifiersText(int) Return a String describing the modifier keys and mouse buttons that were active during the event, such as "Shift", or "Ctrl+Shift". These strings can be localized using the awt.properties file. Introduced in release 1.4.

The InputEvent Class

The MouseEvent class inherits many useful methods from InputEvent (in the API reference documentation) and a couple handy methods from the ComponentEvent (in the API reference documentation) and AWTEvent (in the API reference documentation) classes.
Method Purpose
int getID()
(in java.awt.AWTEvent)
Return the event type.
Component getComponent()
(in ComponentEvent)
Return the component that fired the event. You can use this method instead of the getSource method.
int getWhen() Return the timestamp of when this event occurred. The higher the timestamp, the more recently the event occurred.
boolean isAltDown()
boolean isControlDown()
boolean isMetaDown()
boolean isShiftDown()
Return the state of individual modifier keys at the time the event was fired.
int getModifiers() Return the state of all the modifier keys and mouse buttons when the event was fired. You can use this method to determine which mouse button was pressed (or newly released) when a mouse event was fired. The InputEvent class defines these constants for use with the getModifiers method: ALT_MASK, BUTTON1_MASK, BUTTON2_MASK, BUTTON3_MASK, CTRL_MASK, META_MASK, and SHIFT_MASK. For example, the following expression is true if the right button was pressed:
(mouseEvent.getModifiers() & InputEvent.BUTTON3_MASK)
== InputEvent.BUTTON3_MASK
int getModifiersEx() Return the extended modifier mask for this event. Extended modifiers represent the state of all modal keys, such as ALT, CTRL, META, and the mouse buttons just after the event occurred. You can check the status of the modifiers using one of the following predefined bitmasks: SHIFT_DOWN_MASK, CTRL_DOWN_MASK, META_DOWN_MASK, ALT_DOWN_MASK, BUTTON1_DOWN_MASK, BUTTON2_DOWN_MASK, BUTTON3_DOWN_MASK, or ALT_GRAPH_DOWN_MASK. For example, to check that button 1 is down, but that buttons 2 and 3 are up, you would use the following code snippet:
if (event.getModifiersEx() & (BUTTON1_DOWN_MASK |
                              BUTTON2_DOWN_MASK |
                              BUTTON3_DOWN_MASK)
                               == BUTTON1_DOWN_MASK) {
    ...
}
Introduced in release 1.4.
int getModifiersExText(int) Return a string describing the extended modifier keys and mouse buttons, such as "Shift", "Button1", or "Ctrl+Shift". These strings can be localized by changing the awt.properties file. Introduced in release 1.4.

The SwingUtilities Class

The SwingUtilities (in the API reference documentation) class contains convenience methods for determining whether a particular mouse button has been pressed.
Method Purpose
boolean isLeftMouseButton(MouseEvent)
boolean isMiddleMouseButton(MouseEvent)
boolean isRightMouseButton(MouseEvent)
Return true if the passed-in event specifies the left, middle, or right mouse button, respectively.

Examples that Use Mouse Listeners

The following table lists the examples that use mouse listeners.

Example Where Described Notes
MouseEventDemo This section Reports all mouse events that occur within a blank panel to demonstrate the circumstances under which mouse events are fired.
CoordinatesDemo Introduction to Painting Concepts (in the Creating a GUI with JFC/Swing trail) Draws a small dot where the user clicks the mouse. Also reports the x, y location of the cursor and of the most recent mouse click.
SelectionDemo Introduction to Painting Concepts (in the Creating a GUI with JFC/Swing trail) Lets the user drag a rectangle to select a portion of an image. Uses a subclass of MouseInputAdapter to listen to both mouse events and mouse-motion events.
GlassPaneDemo How to Use Root Panes (in the Creating a GUI with JFC/Swing trail) Uses a subclass of MouseInputAdapter to listen to mouse events and mouse-motion events on the root pane's glass pane. Redispatches the events to underlying components.
TableSorter How to Use Tables (in the Creating a GUI with JFC/Swing trail) Listens to mouse events on a table header. Sorts data in the selected column.
PopupMenuDemo How to Use Menus (in the Creating a GUI with JFC/Swing trail) Displays a popup menu in response to mouse clicks.
TrackFocusDemo How to Use the Focus Subsystem (in the Creating a GUI with JFC/Swing trail) The custom component, Picture, implements a mouse listener that requests the focus when a user clicks on the component.


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